Fun little walk cycle. First time I've done a double bounce walk animation.
The character itself is an attempt at doing something stylized with realistic skeleton stucture. Bit of a stop motion look. For this I used the UE5 Mannequin skeleton as a base. In the end I had to scale up the feet and Hands. I probably should've gone with a bit wider shoulders too.
Modelled in Blender, Textured in Substance Painter, Rigged and animated in 3dsmax using CAT, and rendered in UE5.
Rendered in UE5.
walk