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Lumberjack character animation

Fun little walk cycle. First time I've done a double bounce walk animation.

The character itself is an attempt at doing something stylized with realistic skeleton stucture. Bit of a stop motion look. For this I used the UE5 Mannequin skeleton as a base. In the end I had to scale up the feet and Hands. I probably should've gone with a bit wider shoulders too.
Modelled in Blender, Textured in Substance Painter, Rigged and animated in 3dsmax using CAT, and rendered in UE5.

Rendered in UE5.

walk

Character is about 15k vertices

Character is about 15k vertices